Supporter



Supporter Role
This is the third and last role the players can choose from.

Supporters


 * Health: 1000 hp - represents the base for the other 2 roles.
 * Main trait: Knowledge / Wisdom
 * Abilities:
 * Puke - (the old puke, does the same thing) stuns all enemies in range, has about 2 units distance units in range. Channeled 3 sec; CD:5 sec;
 * Throw poison - ranged ability, deals 1.5% damage*max health over 3 sec (4.5% in total). Range up to 30 distance units. 1 sec CD; instant cast and requires poisonous herbs.
 * Heal force - ability targets only friendly characters. Heals 50-250 HP over 3 sec depending on skill and herbs used in the ability. Max range 20 units. 1 herb heals instantly for 50HP, 2->4 herb heal over time (50 at first and 50 more for each 'tic'). No CD; instant application; requires herbs to cast.
 * Size: 1 unit of distance - represents the base for the other 2 roles.
 * Speed: 1 unit of distance/step - represents the base for the other 2 roles.

What kind of interaction do they allow with the environment ?
On the Volcanic Island
 * Tunnel:
 * Lava Pool:
 * Igneous Rock:

Rainforest
 * Vines:
 * Tree Trunks & Logs:
 * Herbs & Plants:
 * River:
 * Tree Crowns:

On the Iceberg Icicles Ice Bridges, beware it will crumble in a matter of seconds! Ice platforms to jump on, but keep that balance or you will fall off! Avalanches (exploding mushrooms) Sleet/snow storm

3b. What should be the result of this in the bigger fight ? 4. How are the differences between roles shown (visualized) to the players ?

TL:DR







  Brief description: An auto-balancing ever-going combat game, in which players use the elements of the environment to win the battle. The game attempts to adapt to the number of players that are connected per game session. Mechanics and game play Players are offered 3 roles:  Defender  Attacker Supporter 

Takes place on 3 islands:  Volcano Rainforest</li> Iceberg</li> </ul> Back to Main page

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